Wargame: Airland Battle: Previous Beta version

The strategy of Wargame: European Escalation, telling about the same world war.U.S.E. From the same developers. For the year since the release, Eugen Systems managed to release as many as four free additions adding new modes and cards to the game, and very soon the public is going to show a full continuation. If anyone remembers, there was a great many of the most diverse military equipment in Wee: from the staff of UAZ to the Buratino heavy flamethrower system – but only helicopters were present from aviation. There were no UAVs, no heavy transporters, no front -line bombers and fighters – but no large -scale conflict was complete without the use of aircraft in the last hundred years. In the next game of the series Wargame With the speaking name Airland Battle It will not do without aircraft. The release of the strategy is scheduled for May 22, but according to the available information and beta versions, certain conclusions can be drawn now.

A convenient camera allows you to consider the process of destroying enemy troops in all its glory. Now, for example, the review is “glued” to the Su-25, which goes to the enemy’s bombing.

War according to the new rules

Of course, the continuation of the Wee will not be limited to the addition of new air « units » alone: ​​let, judging by screenshots and rollers, Airland Battle and European Escalation is similar as two drops of water, and piercing cries “DLC again for the price of the full version are heard on the network with might and main! », In fact, the number of changes is quite drawn to a full -fledged game.

Take, for example, a dynamic campaign in the « single ». If earlier we went through a http://nyafterdarkmovie.com/the-cast-crew/ certain chain of missions connected by a common plot, now something similar to the series is waiting for us Total War -We move on the map of the chip-waist, capturing the provinces, and at a meeting with the enemy, a tactical battle begins on a small section of the map. Of course, no buildings of cities and other “peaceful” components of such strategies are not expected, but there will be a bunch of cute bun who are lovely to the heart of any militarist like the use of tactical nuclear weapons and massive missile bombing on the clusters of enemy troops. This approach to business looks much more organic in the entourage Wargame, rather than the campaign according to the usual canons – in such games, interest in the « single » could arise only thanks to a strong plot, and with this, as practice shows, Eugen Systems Big problems. Using a dynamic campaign, we are free to create our own history of the third world: how its course will develop – depends only on the player. The restriction is except in the scene of action – we will fight on the Scandinavian peninsula – but this is easily fixable with the help of additions to which the developers will not stint.

Nevertheless, the orientation towards the multiplayer, which was often reproached for the first part, no one canceled. The dynamic campaign will be available in the network game;rating fights will not go anywhere, allowing themselves to find the enemy by the power and be proud (or ashamed – as lucky) the won place in the common table. It is promised to organize various championships between clans and individual players, and the number of participants in one battle can reach 20 people! It is difficult to imagine how all this will look in practice, but confusion cannot be avoided: in the battle, even in the battle of 4×4, it was sometimes not easy to understand what was happening due to the large number of “units”. And coordination of the actions of a team of a dozen people – that task is still.

We will have to more meticulously approach the choice of troops – now you can recruit your army from seven and a half hundred combat units, which is twice as much as in Wee. In addition, the “deck” composed of one nation (and now there are a whole dozen – Canada, Denmark, Norway and Sweden joined the NATO block) or one kind of troops will have certain advantages compared to the “team of the hodgepodge”. Most likely, in the mass burdocks of 10×10 there will be a clear separation of players-someone is responsible for tanks, someone-for aviation, the third takes under his command of artillery, and so on. Particular attention will have to be paid to the infantry – it can now occupy city quarters, ensuring reliable defense of the surroundings.

The Iriszoom engine of the third version is responsible for the display of all this wealth on the screen. Despite the fact that the developers are in every possible way praise a new “motor”, Bete is not yet visible from the Weee: the Third World still looks very colorful at any level of detail-starting from the type of “Satellite”, ending with the camera at the ground when drawn upevery rivet on tank armor.

Death from heaven

In the beta version, there is still little new one, but what is, it is cut by the most I do not want. Multiplayer with four maps and fixed « decks » for each of the warring parties is all that is available in Bete Wab for now. But you can “feel” a new interface that has become a little more convenient for the predecessor from European Escalation, and see in action aircraft, which gave the name to the new game.

In some strategies, you can only dream of such a number of “units”, but this is hardly a tenth of the entire Airland Battle military park.

Aircraft are divided into several classes depending on the tasks performed: on maneuverable fighters to clumsy, but very well -aimed attacks. There is even such exotic as aircraft of electronic warfare aircraft that interfere with the operation of enemy air defense and aviation. Airfields c Airland Battle We will not see-by order the pilots bring their cars from behind the edge of the map, perform a combat mission (or die from the fire of anti-aircraft guns and fighters), and then, when the supply of fuel is approaching the end or the player gives the command to return, go back to the base. Continuously disturb the enemy with air blows or, conversely, constantly covering ground forces from enemy aircraft is unlikely to work out – the planes are expensive, diesel fuel is very fast, and with the help of anti -aircraft artillery and fighters it is not so difficult.

But from those who have learned to skillfully maneuver and quickly calculate weaknesses in the enemy’s defense, a wonderful tool appeared for applying point, “surgical” blows to the enemy. The artillery in Wee, although it had sufficient destructive power, was too slow and inaccurate to apply a noticeable damage (if the opponent, of course, was not so stupid as to gather his army “in a heap”). Aviation is deprived of these shortcomings, and planes are better than “turntables” work in the squares and are able to move from one end of the map to the other in a matter of seconds in a matter of seconds.

A good example of the new buildings capture system: motorized rifles occupied a farm and a quarter on the city outskirts, which allows them to successfully repel one attack after another.

Airland Battle – The logical development of the ideas of Wargame: European Escalation. No revolutions and a sharp change in the concept from Eugen Systems It’s not worth waiting, but the available innovations are enough for the strategy that has become familiar over the year to play with new colors, and those who know all the subtleties of the third world generals firmly thought about creating new tactics. Already now it is safe to say that veterans of the first part will definitely not be disappointed. Those who once turned his nose from Wee at one time, I advise you to take a closer look at the continuation – maybe it is in it that there is something that was missing the original?